OLL (Orientation of the Last Layer) solves the top face of the cube after solving the bottom face. (Click on a case's image to change its status.). Use this to only practice the algorithms you want to learn. Case . What do I do! Used in: OLL (2x2x2) This is a special 2x2 algorithm that only requires 5 moves, so it's pretty nice. Adjacent + Diagonal Swap: R U’ R F2 R’ U R’ CLL is a 2x2 method where you make a layer, and then orient and permute the last layer all at once. Permute both layers, solving the cube STEP ONE For suggestions / bug reports, contact [email protected]. First Face 2. Each selected case is guaranteed to appear equally often. OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Used in: OLL (2x2x2) (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Second Face 3. This is just the mirror of OLL #44. OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. Three variants of these algorithms are given depending on how they affect the rest of the cube. 12/30/2018 OLL Algorithms - CFOP SpeedSolving OLL #57 Cases 2/9 OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. 3.Keeping the blue side on the bottom at all times count how many green stickers are on the top layer and try to match your cube to one of the cases in the image below. Optimal moves: (6, 6, 5) HTM, Name: H 2×2 Ortega Method Algorithms. These algorithms orient the top layer on a 2x2x2. 3. 2x2 Ortega Algorithms . Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. PLL: Permutation of the Last Layer. The method described on this page is called the Ortega method, which is slightly more advanced than the normal LBL (layer-by … It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Cross, First 2 Layers, Orientation, Permutation (CFOP) is the most popular method for speedsolving the Rubik's Cube. It is the method used by all 3x3 world record holdersin the last decade. 2. There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. 1. Second, orient the opposite face, either by using the same OLL algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 see below. Optimal moves: (7, 6, 5) HTM, Name: Bowtie My 2×2 PBL algorithms for Ortega/Varasano method: Top adjacent swap: U R U R’ F’ R U R’ U’ R’ F R2 U’ R’ Top diagonal swap: F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ Double Diagonal swap: R2 F2 R2 . 2x2x2 PLL (inc. Ortega P2L) Diagonal U Face Only PLLs U & D Face PLLs U Adjacent(R U' R) F2 (R' U R') D Diagonal BothR2 F2 R2 Diagonal Both(R2 U R2) y' U2 (R2 U R2) Supercube algorithms ... 2x2 Beginner Method. This method has three steps: 1. OLL. Only your slowest cases (by average) will appear in the trainer. R2 U2 R U2 R2. In step 2 we are going to use a set algorithm to correctly orientate our last layer. Two-look OLL is a part of the Fridrich method, a method used by most speedcubers. Three variants of these algorithms are given depending on how they affect the rest of the cube. These algorithms orient the top layer on a 2x2x2. For the algs marked G, the inverse of the final move may be used to create a better separation case. The last step algprithms sound difficult but there are only 5 possible cases, so it is quick to learn. 2. OLL . Used in: OLL (2x2x2) if you want to be faster at the 2x2 then this method is for you. It's just F (R U R' U')*2 F'. (R U R’ U) (R U2 R’) Terminology F (R U R’ U’) (R U R’ U’) F’. 4. While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. ? The parts of algorithms are grouped together for easier memorization and visual distinction. It’s recommended that you read (or at least look over) the “Ryan’s Guild to Speed Cubing” before reading this due to the fact that the method and algorithms are insanely close to being the same. Once you have decided which case you have using the case images below (1-7) hold your Rubik's Cube i… OLL cases. Used in: OLL (2x2x2) Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more The third case is special: a shorter algorithm can be applied, which does exist in the 3x3 OLL, however OLL algorithm #21 is very nice) For the fourth case best algorithm is the easiest L (OLL algorithm #48) For the fifth case best algorithm is the first T (OLL algorithm #45) For the sixth case best algorithm is the second T (OLL algorithm #33) A 4x4 however, is different, as … Here, we have to move the pieces of the last layer (while keeping a single colour of the face) until the cube is solved. ... To enable screen reader support, press Ctrl+Alt+Z To learn about keyboard shortcuts, press Ctrl+slash. OLL parity algorithm (Also used to swap edges on any large cube like 5x5): r' U2 l F2 l' F2 (r2 U2 r U2 r' U2) F2 r2 F2 Faster OLL Alg Rw' U2 (Rw U2 Rw U2) Rw2 F2 (Rw’ U2 Rw’ U2) F2 Rw2 F2 PLL Parity algorithm - r2 U2 r2 Uw2 r2 u2. 2×2 Ortega Method Algorithms. Let's look at OLL & PLL parity. OLL. You can change a case's status by clicking on its picture in the algorithm list. I also recommend being able to perform this alg from a U2. Place your 2x2 Cube on a table with the blue side facing down and hidden. Algorithm . R2 U2 R U2 R2. Used in: OLL (2x2x2) Parity only occurs on 4x4 cubes and up. If the page does not load properly, try clearing your browser's cookies. This page was last edited on 30 December 2020, at 05:36. Each selected case appears with the same probability as in a real solve. 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&oldid=44875, Algs which don't affect the bottom layer (suitable for both, Algs which affect bottom layer permutation (suitable for, Algs which mix bottom and top layers (suitable if used with, As a triple (x, y, z) where x is the number of optimal moves that don't affect bottom layer, y for. Advanced: CLL. 2. This algorithm only works for Ortega. The OLL algorithms here are numbered using the accepted order found on the speedsolving.com wiki (and elsewhere online), so you can always find an alternative to a specific algorithm should you wish. It is quite easy to average around 5~6 seconds and even below that using this method. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. I have chosen these ones because they heavily use three different triggers, which I … Made by Carolyn Chan. There are 57 different OLL varia±ons, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. OLL: Orientation of the Last Layer. This is good for learning and reviewing algorithms. Use the Shift key to select multiple cases. order presented. The OLL stands for Orientation of the Last Layer, and the Two Look means you do this is two parts, which gives you 11 algorithms to learn, as opposed to the whopping 57 algorithms for traditional OLL. Optimal moves: (7, 6, 5) HTM, Name: Anti-Sune This is the orientation that makes up the first half of the Y-perm. In this method seven different algorithms are used for this step. Click on an image to add it to the trash. 2X2 Cll Algorithms Pdf To Word. Optimal moves: (5, ?, 3) HTM, Name: T This is known as the Ortega method. When you accomplishe this step, you can move to PLL (2x2x2), or for more advanced methods such as Ortega, PBL. The goal of OLL is to make sure the last face is complete. Alternate Algorithm . (It's like getting a PLL skip every solve) It all looks the same! Optimal moves: (9, 7, 7) HTM. 3. 1. Parity is a speedsolvers nightmare, but what actually is it and why does it occur? (R U R’ U) (R . OLL is usually followed by PLL. Made by Carolyn Chan 2x2 Ortega Method Algorithms. This is part of the Ortega method. Suggested algorithm here Alternative algorithms here OLL Case Name It is recommended to learn the algorithms in the - Probability = 1/x Round brackets are used to segment algorithms to assist memorisation and group move triggers. It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar. 1. Optimal moves: (7, ?, 5) HTM, Name: Headlights Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. OLL. 2x2 OLL. We will use four algorithms. Make sure you know how to read move notationto follow the tutorials. Used in: OLL (2x2x2) Full OLL - 260 cases; 144 unique + 96 mirrors + 19 only corners/edges + 1 skip = 260; Each case is 5:1296 except the skip which is 1:1296; Average number of moves: 10.035 / 11.558; Click on pictures to get to the algorithms or use the navigation at the left. F (R U R’ U’) (R U R’ U’) F’. Due to randomness, some cases may appear very often, or rarely appear. Optimal moves: (7, ?, 6) HTM, Name: Pi The parts of algorithms are grouped together for easier memorization and visual distinction. F … The 2x2 is like a 3x3 cube without edge or center pieces (displayed in picture beside). Name: Sune (This will also reset all info on the page, such as algorithms, times, etc.). 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. This is the other T-orientation. Used in: OLL (2x2x2) (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) We don't care if the side colors don't match, we are going to permute the last layer (PLL) later.Here are a few animated examples. This is the Antisune. The unsolved layer which is now on the top will become the green side, eventually. Press the play to start the animation. When you accomplishe this step, you can move to PLL (2x2x2), or for more advanced methods such as Ortega, PBL. After this, PBL is used to solve the cube. You cannot get parity on a 2x2 or 3x3 cube due to the nature of the puzzle itself. Note: You may need to reload the page if your slowest cases change. For this one, I just do one of the "L" orientations. Solution for the 3x3 magic cube and speed cube twisty puzzle. 2x2 Ortega Method Algorithms. The aim is to make the opposite face contains just one colour. Double Adjacent swap: R2 U’ B2 U2 R2 U’ R2 . Link to Tutorial . This is just the standard Sune. 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